Axe Throwing League
The Best place to Enjoy with Friends & Family
Ready to take your axe throwing game to the next level?
Axe Throwing League Competition
OUR LEAGUE MEMBERS ARE ELIGIBLE TO QUALIFY FOR THE NATIONAL AXE THROWING CHAMPIONSHIPS!
IMPORTANT INFORMATION:
- $199.00 PER PERSON
- WE TRACK YOUR STATS
- ONCE A WEEK FOR 8 WEEKS
- ALL PARTICIPANTS MUST BE 18+
Enter The World Axe Throwing League
Test your skills, win prizes, and have fun at Boomtown Axe's Throwing League! Starting Thursday night, January 7th at 7pm, go head to head with some of the best throwers in the region in our downstairs VIP lounge. Bring your own team, or register alone and make some new friends! Exclusive prizes for high scorers, bullseyes, and Viking Shots every evening! Exclusive discounts on regular throwing hours, food, and drinks available to league members only. Start 2021 off in the most excellent way we know!
- Bring your own axe or use one of our freshly sharpened Axes.
- The official league start time is 7:00 pm.
- Special prizes available every night from our partners.
- Bring your own team, or register alone and make some new friends!
- 20% off throwing sessions for league members!
- 10% off food and drinks for league members!
LEAGUE GAME PLAY:
Each player is permitted to play only once per week.
Each league week allows every participant 4 matches.
Each match is played against different opponents, selected at random and consists of the following:
- 10 throws per match.
- In each match, players will take 5 throws then switch sides.
- This ensures fair play when there’s varying density in wood.
- The winner of the match will be the person with the most points after 10 throws.
- In the event of a tie after 10 throws, there will be sudden death: In the event of a tie after 10 throws in a single match, the match enters into sudden death:
- ONLY Killshots are allowed during all sudden death throws.
- Players will remain in their respective targets for sudden death throws (no switching of targets required).
- Players may not score on the same killshot twice in a row. Players must alternate Killshots.
- Both players must throw within 10 seconds of each other but not before Judge confirms that the lane is open.
In the event that both players miss the Killshot during Sudden Death, a measuring tape or accurate measuring device will be used to measure the distance from the closest valid scoring area of the axe head to the closest edge of the Killshot. The player with the shortest distance will be awarded the match.
- If Player 1 has an axe that has dropped and Player 2 misses the Killshot, but is on the board, Player 2 will be awarded the match.
- If a player touches their axe before a measurement is made, the match is awarded to the opposing player.
- Points are not counted or tallied during sudden death.
- The match points and win/loss then be recorded and uploaded to the leaderboards.
- After 7 weeks, the 8th and final week of each season will be the playoffs and final match to determine the season champion. See Playoffs section for details.
- No wearing earphones while throwing
- Pauses in play
- A presiding official may call a pause in play for any reason deemed necessary (rules review, confirmation, second opinion, etc…)
- Should a Pause in Play occur, all match play must cease immediately and will resume at the discretion of the presiding official, where the pause began.
- For Example: If one player has thrown but the opposite player has not and there is a Pause in Play called, the match will resume with the opposite player throwing as normal.
AXE THROWING LEAGUE POINTS:
- Scoring Area of Axe
- The axe head, blade and cheek up to the front of the eye but not past it.
- If there is no visible eye of the axe in the top of the axe head then it counts as where the handle would meet if going straight through. To be determined by the official presiding over the match.
- The black line awards points associated with the ring.
- 6 points for the bullseye.
- 4 points for the 2nd ring.
- 3 points for the 3rd ring.
- 2 points for the 4th ring.
- 1 point for the 5th ring.
- 8 points for the Killshot.
- If the axe falls before the presiding official scores the axe, the axe is counted as a drop
SUDDEN DEATH:
- In the event of a tie after 10 throws in a single match, the match enters into sudden death.
- ONLY Killshots are allowed during all sudden death throws.
- Players will remain in their respective targets for sudden death throws (no switching of targets required).
- Players may not score on the same killshot twice in a row. Players must alternate Killshots.
- Both players must throw within 10 seconds of each other but not before Judge confirms that the lane is open.
- In the event that both players miss the Killshot during Sudden Death, a measuring tape or accurate measuring device will be used to measure the distance from the closest valid scoring area of the axe head to the closest edge of the Killshot. The player with the shortest distance will be awarded the match.
- If Player 1 has an axe that has dropped and Player 2 misses the Killshot, but is on the board, Player 2 will be awarded the match.
- If a player touches their axe before a measurement is made, the match is awarded to the opposing player.
- Points are not counted or tallied during sudden death.
TALLYING SCORES;
- When the axe is resting in its final place it will be scored.
- The points from the axe will be determined by where the scoring area of the axe head meets the surface of the wood that the axe head is embedded into.
- All scores must be verified by a presiding official or Judge. If a presiding official is also competing in the league then their scores must be verified by another third party.
- No thrower regardless of position in venue or WATL may submit scores for themselves without verification from a third party.
- If a thrower touches any part of the axe before the presiding official announces the score, the throwers points are marked as 0.
- If the score is too close to make an accurate call by eye, the presiding official will benefit the thrower and give the higher points.
- If a thrower attempts to touch any part of their opponents axe at any time during a match without permission they will be suspended from the match.
AXE THROWING TECHNIQUES:
WATL players are allowed to throw axes in one of two ways:
- Hand holding the axe with the blade facing the target before release.
- Hands holding the axe with the blade facing the target before release.
- No other style of throws are permitted.
- No throw will be thrown without a verbal or gesture signal of an Open Lane from the presiding Coach and confirmed by all throwers.
- If no signal is given or confirmation received, and a throw is made by a thrower, then that throw will count as a throw fault.
AXE THROWING DISTANCE:
- One foot must be on the floor while the axe is thrown.
- Players feet may not cross the 12ft line until both players have thrown their axes
- Axes must be scored before crossing the line
Rules of the Games
Additionally, each player can only participate in one league per week, and each week involves four matches. In a match, players get 10 throws each, with opponents switching sides after five throws. Boomtown Axeperts will teach each player how to throw with proper technique, subscribing to both Boomtown and WATL policies.
- 6 points for the bullseye.
- 4 points for the 2nd ring.
- 3 points for the 3rd ring.
- 2 points for the 4th ring.
- 1 point for the 5th ring.
- 8 points for the Killshot.
For the full Axe Throwing Rules, visit World Axe Throwing League. Most importantly, we want participants to make new friends, throw back a few beers (pun intended), and enjoy some good ol’ fashioned competition.